Coal is the material that acts as fuel for your uplift contraptions, but except for one area of the map, it's not something you have to worry about running out of. But again, it's quite easy to be symmetrical with your structure placements, and not really have to worry about tilt. Depending on how you build paths and place buildings, your city may begin to tilt in any of the four directions, which reduces happiness and makes it dangerous. The rapid research feels satisfying, but it will likely leave you without much worthwhile items to research towards the end of the game, as you've already got everything you wanted.Īnother floating-related mechanic is tilt. Having three or even four academies (due to their relatively low construction cost) makes you speed through the short research tree, improving the efficiency of everything – from your propulsion and uplift structures to your resource processing, reducing how much food and water the people consume, and so on. The more academies you have, the faster new perks are unlocked. This is your research center that lets you unlock new buildings, and improve the efficiency of existing structures. The academy is a key building to consider. Propulsion items can be constructed, such as various sails and wheels, that give you increased movement velocity, so you're not floating for hours just to get somewhere. You also need to be moving, and for that you need speed. You can unlock a few different uplift mechanisms, but one of the very first ones you get may cost a lot, but it generates a ton of uplift, so you just build a few of those over the course of the game. It's a very forgettable mechanic a basic construction gating stat that is easily boosted. In order to increase uplift, you'll have to construct items such as large fans and other contraptions. To that end, you have an uplift stat, which will limit how much you can build. While the resource management and processing, as well as population happiness, are all pretty standard mechanics, the unique aspect is the fact that you're floating around. Space is at a bit of a premium when you're floating in the sky, so a few of the upgrades allow you to stack structures on top of existing ones – such as homes and storage warehouses – so you don't have to keep building outwards. Homes are important, but you will also need an academy for research, storage warehouses for raw materials, processing buildings that turn raw materials into usable ones, and so on. You place paths which are required and act as your foundation, and then buildings are placed on the sides of the paths. Of course, the key difference is that you're floating high in the air, but this ends up being largely a non-factor. You don't control any people directly, but rather you can place structures on a flat plane and they will get built. And we don't even learn what happened to the previous skyports.Īs mentioned, you are put in charge of a floating town center, a basic starting point not unlike other games in the city building genre. The game offers no real details about why these cities lost their connections without you – the terrain looks entirely flat and passable, and the cities are often within visible distance of each other, offering no valid reason for the requirement of air travel. You will then set out to fix this problem, and then build a skyport, which is all that it takes to have the city re-join the domain. As you visit each of the twelve cities, you will read one or two brief text boxes about the local people and their problem. The narrative elements are rather slim and unconvincing. To do so, you will have to visit each city and help them, as well as reach a certain population in your own Kingdom. You are put in charge of a newly built floating town center, which hovers high above the land in the clouds, and set out to rebuild the Airborne Kingdom and re-unite the lands. However, that kingdom disappeared, and soon the culture and connection between the remaining land kingdoms was lost. We learn that long ago, the land was united and the 13th Airborne Kingdom allowed all to live in harmony and prosper. Players are introduced to the world called The Barrens, which consists of three regions and 12 different kingdoms – in reality though, they are just abstract cities that dot the landscape.
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